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Freeciv sdl
Freeciv sdl











freeciv sdl
  1. #Freeciv sdl manual#
  2. #Freeciv sdl portable#
  3. #Freeciv sdl code#
  4. #Freeciv sdl free#

l filename, -logįilename Defines a log file, filename, to be produced during processing. h, -help Prints a short summary of the standard command line options. Previously saved games, or for starting scenarios from the command f filename, -fileįilename Loads a saved game file ( filename). Specified, then the ABRT signal will be used. Fatal Raise a custom signal on failed assertion. Verbose for fatal, error, normal, and verbose Normal for fatal, error and normal messages Acceptable values for the level_number are: Level Sets the amount of debugging information to be logged in the file named by

freeciv sdl

Is quite convenient when all has been set up properly. None -a, -autoconnect Skips the connect dialog, automatically inserting the default values. Protocol Uses protocol when searching for games on a LAN. All options have a shortįorm (single hyphen and single letter) and a long form (double hyphen and aĬomplete word) their effects are identical. They may not beĬombined that is, "-np caesar 5557" will not work, instead you The following options are accepted by all clients. Well as the documentation which is part of the Freeciv distribution. For moreĭetails about using freeciv-gtk2, freeciv-gtk3,įreeciv-gtk3.22, freeciv-sdl2, or freeciv-qt, see the

#Freeciv sdl manual#

This manual page only lists the command line arguments. freeciv-gtk2,įreeciv-gtk3, freeciv-gtk3.22, freeciv-qt, andįreeciv-sdl2 can also spawn their own local server for single-player This is the client program used to connect to a Freeciv server. Players of Civilization II® by Microprose® shouldįeel at home, since one aim of Freeciv is to have compatible rules.įreeciv is maintained by an international team of coders andĮnthusiasts, and is easily one of the most fun and addictive network games Ultimate goal: To become the greatest civilization.

#Freeciv sdl free#

: [įreeciv is a free turn-based multiplayer strategy game, in whichĮach player becomes the leader of a civilization, fighting to obtain the It also accepts [ -h|-helpįreeciv-sdl2 accepts the following parameters following h|-help ] įreeciv-qt accepts the standard Qt parameters following ] įreeciv-gtk3.22 accepts the standard Gtk parametersįollowing - see the Gtk documentation. It also accepts [ -h|-helpįreeciv-gtk3 accepts the standard Gtk parameters following v|-version ] įreeciv-gtk2 accepts the standard Gtk parameters following P|-Plugin string ] [ Level ] ] [ -M|-Meta To load, start a new game from the main menu and while in pregame enter /load yourcivsave.sav and hit enter.Freeciv-gtk2, freeciv-gtk3, freeciv-gtk3.22, freeciv-sdl2,įreeciv-qt - The clients for the Freeciv game SYNOPSISįreeciv-gtk2|freeciv-gtk3|freeciv-gtk3.22|freeciv-sdl2|freeciv-qt.To save, bring up the chatline by pressing Tab then enter /save and hit enter.This might improve in the future, but for the time being these are the workarounds: If you want report a drawing bug in SDLClient then please attach yourĪt the time of writing, the SDL Client lacks an obvious way to save or load games. If your CPU has MMX1 registers then goto gui-sdl/graphics.h line 31 and #define SDL_CVS line (36) from gui-sdl/mapview.c If you have the current cvs version of SDL (or >= 1.2.6), uncomment the The SDL client looks for its themes in the "gui-sdl" subdirectory within any of the Freeciv theme directories. This library helps to render text for the SDL client, using an externally provided TrueType font. This library loads the PNG images (with the help of libpng) and converts them to "SDL surfaces" that can be handled by the "SDL" library. See the section below for more information about the configure script. You may obtain it at: To compile the client using the "SDL" library add "-enable-client=sdl" to the Freeciv configure script.

#Freeciv sdl portable#

( ) These features make it a good choice for portable games. "Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer." The AA_ZoomSurfaceFastRGBA(.) function and some others in SDLClient are my invention. I don't use the new lib except for these functions.

  • The zoom and putline functions come from the SDL_gfx-2.0 lib and they are covered by the LGPL licence.
  • but I don't known if he agrees that I use his graphics ( but LGeneral is covered by GPL )

    #Freeciv sdl code#

    Some graphics and part of the SDL gfx code come from Michael Speck and his "LGeneral".













    Freeciv sdl