
Instead, there are bonfires strategically placed around the world. There's no central hub, no safe haven for you to run back to and recuperate.
Dark Souls' design is so consistently twisted that it actually starts to encroach on your mental well-being after extended play – it never wavers for a second from its singular stylistic vision. Thirty hours in, stuck in an underground poisonous swamp, you'll feel like you'd give anything to see the sun again. The further you get in Demon's Souls, the more hideous and creative the monsters and environments become. Some are reminiscent of Demon's Souls' environments, like the rickety, swampy, disease-ridden Blighttown, whilst others are entirely new austere marble palaces, murky forests, ashen lakes. Beginning in a rotting asylum for the undead, you move through a vast, connected world comprised of fetid swamps, grandly dilapidated towns and castles, magma-carved caves and tunnels deep within the earth, trap-filled dungeons and much else. The open-world structure is the biggest change since Demon's Souls. Exactly because your chances of success are so slim, each victory feels monumental. It can also be the purest, most thrilling adrenaline rush in gaming – it can take over your life and reward you like nothing else can.

It can be punishing, cruel, sadistic and uncompromising. The first thing that you have to understand about this game is that survival is in itself a tremendous accomplishment.

It's education, it's progress, it's the recurring stylistic and thematic motif that runs through all of its spectacularly varied, decaying and depraved environments. You will die on the end of a sword, on the edge of an axe, crushed by a boulder, impaled on fangs you will be poisoned, eaten, stabbed, assassinated and pushed off cliffs. The eventual aim is to make it out alive, but there are about 50-60 hours of creative cruelty between you and that goal. Using whatever weapons and armor you can scavenge, buy or forge, the challenge is to inch your way through this damned and deadly place, now and then coming across gigantic bosses that take especial valor and tenacity to kill.
Hades ps5 review ign full#
Like Demon's Souls, it is a brutal and demanding third-person action-RPG set in a world full of monstrous, disturbing things that are trying their hardest to end your life as quickly as possible. Dark Souls is the next step along that path.
